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| Packages that use com.threerings.tudey.server.logic | |
|---|---|
| com.threerings.tudey.server | |
| com.threerings.tudey.server.logic | |
| com.threerings.tudey.server.util | |
| Classes in com.threerings.tudey.server.logic used by com.threerings.tudey.server | |
|---|---|
| ActorLogic
Controls the state of an actor on the server. |
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| EffectLogic
Handles an effect on the server. |
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| EntryLogic
A logic object associated with a scene entry. |
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| Logic
Handles the server-side processing for some entity. |
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| PawnLogic
Handles the state of a player-controlled actor. |
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| Classes in com.threerings.tudey.server.logic used by com.threerings.tudey.server.logic | |
|---|---|
| ActionLogic
Handles the server-side processing for an action. |
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| ActionLogic.AbstractMove
Superclass of the move logic classes. |
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| ActionLogic.SpawnActor
Handles a spawn actor action. |
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| ActionLogic.SpawnRotatedActor
Handles a spawn rotated actor action. |
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| ActionLogic.Targeted
Simple base class for actions with targets. |
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| ActionLogic.WarpActor
Handles a warp actor action. |
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| ActiveLogic
Controls the state of an active actor. |
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| ActorLogic
Controls the state of an actor on the server. |
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| ActorLogic.CollisionFlagObserver
An interface for objects interested in updates to the actor's collision flags. |
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| AgentLogic
Controls an autonomous agent. |
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| BehaviorLogic
Handles the server-side processing for agent behavior. |
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| BehaviorLogic.Evaluating
Superclass of the evaluating behaviors. |
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| BehaviorLogic.Pathing
Base class for behaviors that involve following paths. |
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| BehaviorLogic.Scripted
Handles the scripted behavior. |
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| ConditionLogic
Handles the evaluation of conditions. |
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| ConditionLogic.Targeted
Simple base class for conditions with targets. |
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| EntryLogic
A logic object associated with a scene entry. |
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| ExpressionLogic
Handles the server-side expression evaluation. |
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| ExpressionLogic.BinaryOperation
Base class for the binary operations. |
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| ExpressionLogic.UnaryOperation
Base class for unary operations. |
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| HandlerLogic
Handles the server-side processing for an event handler type. |
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| HandlerLogic.BaseActorObserver
Base class for HandlerLogic.ActorAdded and HandlerLogic.ActorRemoved. |
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| HandlerLogic.BaseIntersection
Base class for the various intersection-related handler logic classes. |
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| HandlerLogic.BaseIntersectionCount
Handles the intersection count event. |
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| HandlerLogic.Timer
Handles the timer event. |
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| HandlerLogic.Transition
Base class for transition handlers. |
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| Logic
Handles the server-side processing for some entity. |
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| Logic.ShapeObserver
An interface for objects interested in updates to the logic's shape (as returned by Logic.getShape()). |
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| MobileLogic
Controls the state of a mobile actor. |
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| PawnLogic
Handles the state of a player-controlled actor. |
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| RegionLogic
Handles the resolution of regions. |
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| RegionLogic.Located
Base class for located regions. |
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| ScriptLogic
Performs script step logic for a scripted behavior. |
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| TargetLogic
Handles the resolution of targets. |
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| TargetLogic.DistanceSubset
Superclass of the distance-based subsets. |
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| TargetLogic.Subset
Base class for targets limited to a sized subset. |
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| Classes in com.threerings.tudey.server.logic used by com.threerings.tudey.server.util | |
|---|---|
| ActorLogic
Controls the state of an actor on the server. |
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| ActorLogic.CollisionFlagObserver
An interface for objects interested in updates to the actor's collision flags. |
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| Logic
Handles the server-side processing for some entity. |
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| Logic.ShapeObserver
An interface for objects interested in updates to the logic's shape (as returned by Logic.getShape()). |
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