| Class and Description |
|---|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| AuxModel
An interface that must be implemented by auxiliary scene models.
|
| Scene
This interface makes available basic scene information.
|
| SceneImpl
An implementation of the
Scene interface. |
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneObject |
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneCodes
Contains codes used by the scene invocation services.
|
| Class and Description |
|---|
| Scene
This interface makes available basic scene information.
|
| SceneCodes
Contains codes used by the scene invocation services.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| Class and Description |
|---|
| AuxModel
An interface that must be implemented by auxiliary scene models.
|
| Scene
This interface makes available basic scene information.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| Scene
This interface makes available basic scene information.
|
| SceneCodes
Contains codes used by the scene invocation services.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneCodes
Contains codes used by the scene invocation services.
|
| Class and Description |
|---|
| AuxModel
An interface that must be implemented by auxiliary scene models.
|
| SceneCodes
Contains codes used by the scene invocation services.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneObject |
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneCodes
Contains codes used by the scene invocation services.
|
| Class and Description |
|---|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| Class and Description |
|---|
| Scene
This interface makes available basic scene information.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
| Class and Description |
|---|
| SceneCodes
Contains codes used by the scene invocation services.
|
| SceneModel
The scene model is the bare bones representation of the data for a
scene in the Whirled system.
|
| SceneUpdate
Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.
|
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