Uses of Class
tripleplay.ui.util.BoxPoint

Packages that use BoxPoint
  • Uses of BoxPoint in tripleplay.ui

    Fields in tripleplay.ui with type parameters of type BoxPoint
    Modifier and Type
    Field
    Description
    static final Style<BoxPoint>
    MenuHost.POPUP_ORIGIN
    The point on the menu that should be placed directly on top of the trigger point, subject to bounding constraints.
    Methods in tripleplay.ui with parameters of type BoxPoint
    Modifier and Type
    Method
    Description
    MenuHost.relative(BoxPoint location)
    Gets a trigger point relative to an element using the given box point.
  • Uses of BoxPoint in tripleplay.ui.layout

    Fields in tripleplay.ui.layout declared as BoxPoint
    Modifier and Type
    Field
    Description
    final BoxPoint
    AbsoluteLayout.Constraint.origin
     
    final BoxPoint
    AbsoluteLayout.Constraint.position
     
    Methods in tripleplay.ui.layout with parameters of type BoxPoint
    Modifier and Type
    Method
    Description
    AbsoluteLayout.uniform(BoxPoint where)
    Creates a constraint to position an element uniformly.
    Constructors in tripleplay.ui.layout with parameters of type BoxPoint
    Modifier
    Constructor
    Description
     
    Constraint(BoxPoint position, BoxPoint origin, pythagoras.f.IDimension size)
     
  • Uses of BoxPoint in tripleplay.ui.util

    Fields in tripleplay.ui.util declared as BoxPoint
    Modifier and Type
    Field
    Description
    static final BoxPoint
    BoxPoint.BL
    The bottom left corner.
    static final BoxPoint
    BoxPoint.BR
    The bottom right corner.
    static final BoxPoint
    BoxPoint.CENTER
    The center of the box.
    static final BoxPoint
    BoxPoint.TL
    The top left corner.
    static final BoxPoint
    BoxPoint.TR
    The top right corner.
    Methods in tripleplay.ui.util that return BoxPoint
    Modifier and Type
    Method
    Description
    BoxPoint.align(Style.HAlign halign, Style.VAlign valign)
    Creates a new box point that is equivalent to this one except with the given horizontal and vertical alignment.
    BoxPoint.bottom()
    Creates a new box point that is equivalent to this one except with a y coordinate that will resolve to the top bottom of the box.
    BoxPoint.center()
    Creates a new box point that is equivalent to this one except with x, y coordinates that will resolve to the center of the box.
    BoxPoint.halign(Style.HAlign halign)
    Creates a new box point that is equivalent to this one except with the given x alignment.
    BoxPoint.left()
    Creates a new box point that is equivalent to this one except with an x coordinate that will resolve to the left edge of the box.
    BoxPoint.nx(float nx)
    Creates a new box point that is equivalent to this one except with the given normalized x coordinate.
    BoxPoint.ny(float ny)
    Creates a new box point that is equivalent to this one except with the given normalized y coordinate.
    BoxPoint.offset(float x, float y)
    Creates a new box point that is equivalent to this one except with given offset coordinates.
    BoxPoint.right()
    Creates a new box point that is equivalent to this one except with an x coordinate that will resolve to the right edge of the box.
    BoxPoint.top()
    Creates a new box point that is equivalent to this one except with a y coordinate that will resolve to the top edge of the box.
    BoxPoint.valign(Style.VAlign valign)
    Creates a new box point that is equivalent to this one except with the given y alignment.